Batman Arkham Knight is the to be the last Rocksteady game in the series putting Batman against Scarecrow and a new enemy the Arkham Knight who can’t wait to get his hands on Batman. Now Rock Steady sat down and decided to give a little bit of info regarding the game. First off in terms of Batman newest toy in the game the Bat Mobile there were a few things they wanted to get straight.
“”When we added the Batmobile to the game, we wanted to make sure it’s a fun, meaningful addition to every part of the game. Batman wouldn’t use it if he didn’t need it. So there will be points in the main story where you will need to use the Batmobile to progress, and if you’re anything like me, there will be points where you can’t use the Batmobile and wish it was there!”
Combat has also been fined tuned. In the last trailer which was taste of the ace factory stage we say one enemy dodge and block with the bat. According to Rock Steady this is what they are going for. I guess in a way to make the enemy more challenging.
“They’re fast, and they can dodge and counter you – in the most recent builds they’ll dodge you without making you drop your combo, so it’s easy to get caught out the first few times.”
We also have the city as well. For the first time we get to play I all of Gotham instead of just a cut up version. We also did I Arkham Origins but things are different as the size scale of things. Remember they had to make the streets larger for the Bat mobile. Which according to them is all part of the fun.
“Now that we’ve got all of Gotham to explore it’s a great experience. The City design team here has done an amazing job building an environment that’s huge and intricately detailed. The detail in Arkham games was always my favourite thing about playing them before I joined Rocksteady, and it’s awesome that the guys have managed to keep that level of care on something so much bigger”
Also we should be getting a new trailer of the game this Monday. When it come out I will share it with you all.
As always thank you for reading.