Final Fantasy VII Remake After PSX

Final Fantasy VII Remake was at the PlayStation Experience stealing the show once again as fans took in the retold story Cloud and the others. The trailer showed the first Mako Reactor, Barret stealing Blade from Marvel look and fight battles that left fans wanting more. All good especially since we are getting some much information after wards.

Lets start with the first part having the game being episodic. We heard this might happen as the game would be to big for one disc to hold or to send it out at once. Also they are talking about new scenes but overall same story.

“During this past weekend’s PlayStation Experience in San Francisco, SQUARE ENIX® debuted a new trailer for Final Fantasy VII Remake, the full remake of the award-winning role-playing game, Final Fantasy VII . The new trailer features the first CG scenes as well as gameplay footage. Final Fantasy VII Remake will be told across a multi-part series, with each entry providing its own unique experienceand SquareEnix says FF7 Remake’s data size so huge; the software will be split into several titles (for example, FF7-Remake 1, FF7-Remake 2)and while basic story scenario will remain same, there will be some new scene additions to FFVII Remake, SquareEnix says. “Takashi Mochizuki  Wall Street Journalist

Hearing this to be hones only made me remember when role playing games were more than one disc enjoying the fact FFVIIR is coming out. The only difference is that you will get the next episode through DLC and it may be more than 4.

In another bit of information we learn that they will be making Midgar bigger then what remember. With 3d gaming as it is means you can explore the city in new ways but the developers want you to know that some of the stuff will be cut of as well but overall bigger. Characters will be revamped as we say with Barret but keep their original feel. Parties will be three and have ATB gauge as we saw in the trailer. The gauge will be in the game but how it fills will be different from in the old FFVII. Also for those who are interested yes we will still get Cloud in drag as the following in forms us of that and more.

  • The official title is Final Fantasy VII Remake. Square Enix thought about adding some kind of subtitle that is related to the game’s story, but they decided not to, since they didn’t want to give the wrong idea of it being some kind of “Legends” or a sequel-type game. They thought of different ideas, but in the end, they figured that having “Remake” in the official title would make it easiest to understand.

 

  • Final Fantasy VII Remake will be done in multiple parts, rather than a single entry. The reason for this is because doing a full remake of Final Fantasy VII using today’s technology would be a lot of work. Kitase felt that having the “voluminous” feeling you get from Final Fantasy VII wouldn’t be able to work with just a single title for an HD remake.

 

  • Nomura also commented on the subject saying that they would also have to make a lot of cuts if they decided to make it all under one title, and they would have no choice but to make it into a Final Fantasy VII “digest,” and they felt that it would be pointless to do a full remake if they were going to do just that.

 

  • For example, you’ll get to explore various parts of Midgar that you weren’t able to in the original version; however, in order to do that, it would need to be pretty dense. Of course, that also means that some parts will be cut from the game, but overall they’re adding much more to it.

 

  • As far as models go, Visual Works director is taking care of it, but they’re also getting a lot of help from external sources. Roberto Ferrari, the Italian designer for Square Enix, is focusing his work on sub-characters like Biggs and the others that we saw in the recent trailer. Additionally, Square Enix will get help for roles such as programmers, planners, and other core members from external companies.

 

  • Some of the other companies that will be helping include CyberConnect2, who’ve also helped in the development of Final Fantasy VII: G-Bike.

 

  • Kitase says that CyberConnect2 have experience and great knowhow in action games, and he feels that they have a special sense for cinematics; however, since their production “taste” is different from that of Square Enix’s, along with some complaints from Nomura, they decided to make the latest trailer closer to their own style.

 

  • The characters we saw in the recent trailer looked very close to actual humans, and Nomura says that it’s their current goal to make it as realistic as possible.

 

  • Square Enix is not using models from Final Fantasy VII: Advent Children, as it’s something from over 10 years ago, meaning that its technology is too old, and that it looks a bit too “deformed” when they look at it now. For the remake’s visuals, they’ve done numerous adjustments and balances between realistic and deformed parts of eyes, nose, hair, and other parts. They were finally able to settle on something they all liked.
  • Everything that was shown in the latest trailer is from in-game footage, and not pre-rendered material. After the camera goes close up on Cloud when he’s on the train, it’ll throw you right into the game. Nomura says that as far as quality goes, they’re still brushing up on it, and they’re only going to keep making it look better from here.

 

  • Famitsu mentions that Cloud looks a bit thin in the video, but Nomura says that it’s likely due to lighting, and also because of his pale skin.

 

  • Next, they ask if that means we’ll get to see Cloud in his cross-dressing appearance. Nomura responds with a laugh saying yes, the cross-dressing scene is in the game, but they haven’t done the design for it yet.

 

  • Square Enix was originally going to go with Barret’s Final Fantasy VII: Advent Children design, but they decided on going with a new design from scratch. Nomura says that they’ve wanted to make all the party members revamped from the beginning.

 

  • When asked whether the battle system will be closer to Kingdom Hearts or Crisis Core: Final Fantasy VII, Nomura says “if anything, it’s action,” and it’s completely different from Crisis Core. It might not be as much of an action title as say Dissidia Final Fantasy on arcade or the Kingdom Hearts series, but it leans more towards there.

 

  • There is an ATB gauge, but it won’t be like the original version where you get to attack when the gauge fills up, but an action-based system that can only be done through the Final Fantasy VII Remake. Kitase says that they may even change the name to something else other than ATB. Nomura also teases that the part you’ll want to pay attention to is how “the ATB gauge may also turn red.”

 

  • Parties will consist of three members, and you’ll get to freely switch between the characters, but it won’t be a requirement, as you can stay as the same character for the entire time.

 

  • As far as the battle tempo goes, Nomura wants to make it close to that of Dissidia Final Fantasy on arcade. He says that what we saw in the trailer is simply the base of Final Fantasy VII Remake’s battle system, and that he’s currently thinking of some kind of original structure for the battle system that adds a strategic element, in the midst of being able to switch through characters, an action that involves more than simply hitting enemies.

FFVIIR l_5664c4b39a773_thumb FFVIIR l_5664c4b39da5b_thumb

Article 1:http://www.siliconera.com/2015/12/06/final-fantasy-vii-remake-will-be-a-multi-part-series/

Article 2:http://www.siliconera.com/2015/12/07/final-fantasy-vii-remake-details-on-its-action-midgar-exploration-and-cross-dressing/

As always thank you for reading.

About jcphotog

I am a gamer into fighting games perferablly such as King Of Fighters and Street Fighters. Also DMC and Ninja Gaiden as well. In recent years I have become a fan of two shooters. Fear and Resistance."
This entry was posted in action, adventure, comedy, PC, PS4, rpg, Uncategorized, xbox one and tagged , , , , , , , , , , . Bookmark the permalink.

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