In the interview I posted yesterday we have Oda talking about game development difference from back in the day to today with King Of Fighters XIV. In the interview while acknowledging the graphics still need work Oda mentions that all characters are playable but the reason why we are seeing them in play is because they are not up to polish. It is interesting to me to hear this as when they are at Taipei we see not all the character confirmed from the trailer as Billy and King were missing but were present in the PSX trailer along with Ralph and Angel. A little bit of note. The previous post on this subject had the whole conversation or check the article link.
“As of right now, how many of the game’s characters are in a playable state?
Oda: They’re all currently playable right now, and they have basic moves, but many of them lack proper polish at the moment. Soon, though!
How do you plan to approach things like post-release updates, and how does the advent of post-release patches affect development of fighting games?
Oda: We’ll definitely be patching the game as people play it. Way back, you couldn’t really “fix” problems with a game post-release unless you spent a bunch to burn and distribute new ROMs. It’s very different now. I’ve experienced situations to fix bugs years after we thought we were done in the past! But since some development staff had moved on to other projects, it became a lot more difficult to do. So yes, post-release fixes are an interesting challenge in the current ”
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