When Hajime took over as director of Final Fantasy XV we knew he had a lot to do. IN terms of the fans he has two satisfy two groups. Those who are looking for Final Fantasy Versus XII and those who are new to Final Fantasy. This balance act is Final Fantasy XV but if you want the words of the man himself then please check out the letter and video below.
“There were a number of points in Final Fantasy XV that were very different to any other project I’ve ever worked on. One of the really special considerations about Final Fantasy XV, was because it was initially announced as a different game, Final Fantasy Versus XIII, and there are people who have been waiting for that since when it was first announced, and you’ve got to take that into account, what those players are looking for in the game. But at the same time, you’ve got new players becoming interested when it became XV.
You’ve gotta work towards the needs of both of those different fan groups. It’s a strange experience – a different feeling to any other game I’ve made, because even though it’s a tricky thing working towards both of these groups’ expectations, on the other hand, I feel I’ve been supported by these fans right through development, and it’s very strange, but it’s a very nice thing, though.
There is a big difference; when you’re making a handheld game, it’s a very personal experience for a single player, within a very limited field. You have got all-sorts of conditions around what you can and can’t do, and restrictions about how the game is made.
Then, compared to that, a full-scale home console game, that really takes away all those limitations – You have got freedom to do the best possible thing at the biggest scale you can, with everything Square Enix can do.
The goals you set yourself, whilst making different types of games are very different.”
As always thank you for reading.