Marvel Vs Capcom Infinite is the newest in the franchise of the versus series but it is notable different as 3v3 is replaced with 2v2 and it doesn’t stop their. Story and visuals make this game unlike it predecessors. Something that Mike Evens the producer of the game says is being down on purpose.
” We’ve always had an amazing fighting game over the past 20 years, but it’s been very light on story. For the first time now we’re going to tell this story, explaining how the worlds came together.We’re trying to push it away from its predecessors. We’re keeping the DNA of the vs. series, like the air combos, but at the same time creating something unique and original. Visually, we’ve moved to Unreal Engine 4. We’ve got a more cinematic direction with the visuals. You look at it and you immediately know it’s a completely new game separate from the previous.MvC2 had this 2D style, which was cool. MvC3 went to 3D and had a toon-shaded style, which completely separated it from the previous predecessors. This time, we still have over-the-top effects, but we’re pushing the graphics to make them feel modern and cinematic… For all those reasons, we decided to call it Marvel vs. Capcom Infinite instead of 4. 4 sounds like just an extension of 3.”
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