Mortal Kombat XI August Patch Notes

Mortal Kombat XI is getting update this month. The notes on the new patch are out showing off the new changes. Who has been nerfed? Who has been buffed? Check out the list below to see the latest with Cetrion, Cassie and Baraka

General Gameplay Adjustments

• Improvements to AI logic
• Added Color Blindness mode (Protanope, Deuteranope, & Tritanope) to Video Options
• Added HDR TV Quality settings (Standard, High End, Professional) to Video Options
• Added Variation info to the Pause Menu in Practice Mode
• Added a 4 Star Ranking and replaced Damage Ratio with additional matchup information to the Kombat Breakdown after an Online Match or Kombat Kard Kareer Stats
• Updated the visuals for the Real Time Frame Data Display in Practice Mode & Kombat Kard Match Replays
• Added an additional Brutality victory pose for every character
• Improved performance on many brutalities that were causing slowdown to occur
• Fixes to visual issues with many brutalities
• Added several new Brutalities for players to discover
• Added “Dimitri Vegas as Sub-Zero” Skins and Mask to Sub-Zero Kustomizations available free to everyone
• Front Punch + Front Kick button macro is now working correctly for all Krushing Blows in Practice Mode when the Easy Krushing Blows option is enabled
• When a move that would have triggered a Krushing Blow trades with an invulnerable move on the same frame it will no longer result in neither move colliding
• Fixed a rare visual issue with hitsparks during “Finish Him” dizzy state after winning the round with Fatal Blow
• Mercy can now be performed using Front Kick + Back Kick button macro input if Button Shortcuts is enabled
• Fixed a rare issue where a player could cause a high projectile to visually appear to pass through their character after a knockdown if they pressed and released the down direction at a precise timing and made no further inputs
• Adjustment to victim regions after a character has missed a throw attempt
• Adjustment to victim regions during many hit reactions
• Adjustment to crouching victim regions for all characters except Baraka, Kabal, Kollector, Kotal Kahn, Liu Kang
• Fixed an issues that could cause Up + Back Punch Wakeup Attacks & Flawless Block Attacks to sometimes not be invulnerable to a jumping attack that collides just before landing


• Low Stab (Down + Front Punch) recovery increased by 1 frame
• Baraka-Serker’s Amplified Krushing Blow Held Check input is now the correct button

Cassie Cage

• Now has 950 health (down from 1000)
• Air Fatal Blow can now be performed with Block + Front Kick + Back Kick button macro while Button Shortcuts Controller Option is enabled
• Ball Buster has an increased victim region during its active frames
• Up Glow Kick has 5 less frames of blockstun and can no longer be amplified after being Flawless Blocked
• Up Glow Kick Amplified when Flawless Blocked has 10 less frames of block Advantage and less pushback
• Flick Kick (Towards + Back Kick) recovery increased by 3 frames
• Fixed visual effect issue when Amplified BLB-118 Energy Burst is interrupted
• Fixed a rare visual effect issue when Dual Wielding is interrupted while it is charged with green energy at specific timing
• Fixed a rare visual issue with BLB-118 Drone when starting a fatality


• Blaze (Back Punch, Front Punch) had its hit region adjusted
• Rising Volcano (Away + Back Kick) recovery decreased by 3 frames
• Added ability “Conflux of Elements”. This ability will cause a random elemental circle to be summoned when it is activated
• Earthquake 2nd attack can now be cancelled by holding up
• Shattering Boulder now has a Krushing Blow
• Geyser damage has been slightly lowered and now damage occurs timed correctly with the animation’s impacts
• Bouncing Boulder now recovers 5 frames faster, has 5 frames less blockstun when normally blocked, and 10 frames less blockstun when Flawless Blocked with significantly reduced pushback
• Far H2 P0rt & (Air) Far H2 P0rt now has 48 recovery frames (up from 37)


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About jcphotog

I am a gamer into fighting games perferablly such as King Of Fighters and Street Fighters. Also DMC and Ninja Gaiden as well. In recent years I have become a fan of two shooters. Fear and Resistance."
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