Jim Ryan of Sony has stated that developers are having an easy time coding on the PlayStation 5. This a good things as it means development for the next gen won’t mostly be spent trying to figure out how to make it work.
“One thing that makes me particularly optimistic that what we’re hearing from developers and publishers, is the ease in which they are able to get code running on PlayStation 5 is way beyond any experience they’ve had on any other PlayStation platform.
The nature of AAA PlayStation 4 and certainly PlayStation 5 development…We’re not obviously going to have Worldwide Studios make a game for one specific European country,” continues Ryan. “And that might have been the case back in the PSP times with Invizimals [which was popular in Spain]. I think this will be where Shuhei Yoshida’s new task [of working with indies] will come in. If we are nimble, flexible, and global, we can work with smaller developers to allow those countries’ specific needs to be met.
When we look at this transition and the ambition to do things at a scale and pace that we haven’t seen, we have to look at ourselves and make certain changes. Some of which are in the ways we work, and some in the way we organize.” Jim
This is part of Sony transition as you read up top which might also explain the statement in another way. The reason developers are having an easier time coding might be due to the fact the PS5 resembles the PS4 and thus they already know how this system works. (IT is a more powerful PS4 yes but it is being built by the same team just to clarify.)
We will see when the system comes out how this works out for Sony in the end.,
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